#include "ActivityManager.h"
#include "App.h"
#include "portrayable.h"

ActivityManager::ActivityManager()
{
	Portrayable *p;
	SDL_Texture* init = App::getTextureFromString("test");
	SDL_Rect r;

	//SDL_QueryTexture(t, &format, &access, &w, &h);

	r.x = 200;
	r.y = 200;
	r.w = 544;
	r.h = 544;

	p = new Portrayable(init, &r);
	Manager::addOrigin((Node *)p);
}


ActivityManager::~ActivityManager()
{
}

void ActivityManager::run() {

}